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Unity cloud build 5.2
Unity cloud build 5.2




unity cloud build 5.2

  • Android: check the "Development Build" checkbox.
  • iOS: check the "Development Build" checkbox.
  • Important: make sure to properly configure your build settings (File ▶ Build Settings.) otherwise you will only be able to see exceptions traces. Touch the log entry to view its stack trace. User-Defined Actions and Variables (only available in PRO version)įor more information on Actions and Variables check the user guide.
  • Check "Remove Rich Text Tags" to remove rich text tags from the output (may cause performance overhead).
  • Choose a gesture from the drop down list or select None to completely disable multi touch gestures (you would still be able to open the console from your scripts).
  • Set the trim amount (how many lines will be removed from the beginning of the log when console overflows).
  • It's advised to keep this amount low (the more you have - the more memory it will take).
  • Set the capacity (the maximum number of lines the console can hold).
  • Find Lunar Console script settings in the Inspector window.
  • Select LunarConsole game object in the Hierarchy window.
  • You can open the console with a multi touch gesture or using the API call from a script (see API Guide for details). You only need to do it once for your startup scene. Unity Editor Menu: Window ▶ Lunar Mobile Console ▶ Install.ĭrag'n'Drop LunarConsol.prefab (Assets/LunarConsole/Scripts/LunarConsole.prefab) into your current scene hierarchy and save your changes. User-Defined Actions & Variables (currently in preview): Crystal clear font and a nice mobile-friendly interface: Quick logger output access with a multi touch gesture:
  • Instant error notification (never miss an unhandled exception again):.
  • unity cloud build 5.2

  • Removes completely from the release build with a single mouse click or from command line (absolutely NO traces left).
  • Does NOT modify scenes and does NOT add new assets.
  • Resolution independent (looks great on highres/retina displays).
  • Completely built with native iOS/Android UI (does NOT rely on Unity GUI).
  • Works well with huge logs amount (up to 65536 entries).
  • unity cloud build 5.2

  • Native C/Objective-C/Java code with a low memory footprint.
  • Android: requires API Level 14 or later.
  • Visit Unity Forums Thread for discussions and general questions.
  • Check Official Wiki for additional information, troubleshooting and guides.
  • The project goal is to build a high-performance and lightweight Unity native iOS/Android console for ease of testing and debugging. If you enjoy using the plugin - please, rate and review on the Asset Store! IOS demo app: coming soon Apple forbids any kind of demos on the AppStore.






    Unity cloud build 5.2